I’m noticing a genre of collective decisionmaking systems we could build. I’ll call them Open Objective Systems (opobs).

Opobs have two defining features:

Reach for an opob whenever you need to develop complex plans that take lots of needs into account and that can be objectively measured, and where it’s important to us that the planning process is fair, transparent, and open to contributions from all affected people.

Four examples

I might build some of these, now

I’d like to make a group matchmaking system to solve our retreat division problem, but no promises (It might not be the right approach. And I might just go back to working on wasm userland standards.)

It would be irresponsible to try to build a propinquity city without doing a lot of simulated testing of propinquity systems, but the simulated testing itself might be fun, if we can think of the right games for it. Propinquity systems might end up being really useful in the virtual social environments or ludic social networks that I expect to see popping up in social VR environments.


mako yass

February 2023


Some additional thoughts about open objective systems:

Privacy

Money

A simple group matchmaker